Wednesday, December 09, 2015

F-103 Excalibur Space Superiority Fighter Part 2

When I built the paper-craft version I used Pericles' paper-craft designs for the Vampire. The... I don't want to say the word but it's the only one I can think of, the 'problem' with Pericles' plans is they are quit literally the in-game model transferred to paper, which while it makes a game-accurate model, I'm shooting for something that is more universe accurate. The best example of what I mean on the Vampire can be seen in the nose:

If you look at the art work for the Vampire:
You can see it has a pair of twin-linked cannon barrel barrels (I want to say those would be the partial guns if memory serves based on placement).

But compare that to the nose of the in-game model:
You can see how the two barrels and assembly have been condensed down into what... well whatever that is. It's just something that didn't get translated from the artwork to the model or vice versa. Also the in-game vampire have a much leaner body thus appearing longer then in the art work.

For the Excalibur I want to go for display value. So I'll be interpreting and adding additional details, but I want to stay closer to the Wing Commander 3 version of the craft, but if I come to a point where I have a source of data from in-game compared to a source of data from say universe, unless I have an explicit reason to do other wise I'm going to take the source from in-universe as more accurate.

As I progress through the project I'm going to be posting a lot of information regarding how I go about things, how I got sizes, how I build parts, ect. I'm going to do this for a variety of reasons, and not all of them personal. As I said, I have no 3D design or architectural experience what so ever, I toyed with Miya for like 20 minutes once about 20 years ago, and have never had enough of an interest to go back into it. I've built.... the dark gods only know how many kit-models and I've converted hundreds more over the last 30 years, so I have a mind for "unfolding" things from their 3D construct to a 2d part. Still, there is a difference between knowing how to unfold an object and knowing how to build it.

So I will be posting pretty detailed progress updates on the project as I go both for a personal record so I can come back to it and see what I did, and to give people with more knowledge then I an opportunity to look at my process and provide feed back. And finally I'll post the detailed info as a basis for anyone else who wants to give it a go. I seek to inspire after all.


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