Wednesday, June 25, 2014

post Apoc game report

Well... that was a helluva game! Lots of prep work, lots of great fun. Was great to get to see a god damned Ork GREAT GARGANT on the table! What? Don't beleive me? You want pics? Here they are!


One of the things I love about Apocalypse games is the diversity of them. A lot of times I see people talking about trying this different mission or using these special scenario and the usual response is something to the tune of "But then my [insert unit name] won't be effective" or something, so I don't get to see a lot in the way of non-special scenarios around here. With an Apoc game, since there's so much on the table, people are more willing to roll with basically anything at anytime.

In this game I threw a couple extras into it. The first thing I did was I included a War Wall, yes a WAR WALL! Not like the little tiny 4" tall castle wall either, no with the help of a friend I put a massive 12" tall war wall on the table! Yes, 12 inches tall! You want to get over this thing you're going to be flying! Period. You're going to be deep striking units, or running them in Storm Ravens or you're going to have jump pack troops starting their 12" move at the very base of the wall!

The War wall spanned 24 feet of table.
Second thing I did was a multi-board layout. In this particular case the second board was actually a sub-board and was meant to represent the sewers running under the edge of the city wall which the main board represented. These tight confined spaces were limiting to what units could operate down there. Can't fit a leman russ in the pipe? Can't use it down there. Had a scene were a single heavy flamer took out 5 Ork Nobs in a single blast.
The Sewers

I added a more themed objective in the form of a Bulk lander that was evacuating civilians. The Short version is the defenders would be able to earn 2x the turn number worth of victory points when they launch the lander. So if they launch the lander on Turn 4 they would get 8 victory points. But there are 2 'ifs' attached to this objective. Firstly the ship has to be able to fuel up, so they need to hold the Fuel depot. Secondly, a bulk lander isn't meant for combat. Compared to... well to any sort of combat vehicle is is extremely frail and easily destroyed. If the Invaders were able to destroy the lander they would get 3x the current turn worth of victory points, so if they destroy the lander on turn 3, the invaders would get 9 victory points. If the invaders destroyed the fuel depot then the defenders could only ever 2x the turn the fuel depot was destroyed in. So if the invaders destroyed the fuel depot in turn 2, and the defenders launched the lander in turn 3, the defenders would get 4 victory points. Not 6. Lastly I built the Orbital Defense Laser complex.
I wasn't really happy with the end result of the orbital lander.

Over all the game went very well and there are several things I learned from my prior apoc game I hosted last year. One of the big things I did that really helped me avoid some problems was being exceedingly clear about times and schedules. I told everyone, repeatedly that the game would begin at 11:00 am. I actually said "That means you have your models ready to be put on the table in your deployment zone. Not 'I'm turning onto the road leading to the shop at 11:05am and can then figure out my list when I get there.' start at 11:00am." I went a step further and established that if people were late, their forces would be put in reserves and the earliest they could bring their forces in would be turn 2, which was scheduled to begin at 2:00 pm. This helped get people there and prepared to start the game at the listed time.

The other thing I did that helped move the game along was setting a time limit of 60 minutes per turn. Period. If you didn't get to the assault phase by the end of 60 minutes, sorry. This really helped to force the teams to actually carry out their actions and not waste time.

There were lots of great scenes through out the game.
Ghazgul goes to meet the Emporers Champion in combat!

The Wall of Stompa march forward.
Warmaster of the Invaders Seth expresses his dislike of heavy flamers.
One of the best occurances of the game came in the 2nd turn, when an Ork Stompa using it's Lifta Droppa picked up a Land Raider Crusader, one filled to the brim with Black Templar mind you, and then dropped it on top of a Baneblade effectively knocking both out of the game for a turn.




I took over 200 pictures from the game and I can't possibly post all of them, so I will simply post this link to the photo bucket album.

maverike_prime's Game album on Photobucket

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